NFTs fall as ETH rises, Readyverse debuts metaverse game trailer: Nifty Newsletter

In this week’s newsletter, check out Readyverse Studios’ trailer for its new metaverse game project, read about a joint study by the United States Patent and Trademark Office (USPTO) and the country’s Copyright Office on nonfungible tokens (NFTs), and find out what the inventor of the World Wide Web thinks about metaverse-related technology like virtual reality (VR) and artificial intelligence (AI). In other news, check out the blockchain music label that brings artists into the metaverse, and don’t forget this week’s Nifty News, featuring NFT floor prices falling despite the price of Ether (ETH) rising.

Readyverse Studios debuts trailer for metaverse battle royale game Open

Futurverse Studios and Readyverse, a project founded by the Ready Player One book author Ernest Cline and movie producer Dan Farah, launched a trailer for a third-person battle royale game called Open. The game was created in collaboration with Walker Labs, the developers of the open-world shooter game Walker World.

The game’s website promises an “AAA metaverse gaming experience” and multiple genres, intellectual properties (IPs), and environments. Within the trailer, the metaverse game teased viewers with different entertainment systems and the time machine from the movie Back to the Future, suggesting that the firm is also tapping into other IPs and not just the Ready Player One franchise.

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World Wide Web inventor predicts VR and spatial computing will transform the internet

Tim Berners-Lee, the creator of the World Wide Web, gave several predictions for the future of the internet in an interview on the Web’s 35th birthday. The tech pioneer believes VR and AI will affect the internet’s next chapter.

Berners-Lee explained that an AI assistant that people can trust would be one of the things that will exist in the new iteration of the internet. The tech pioneer likened the AI assistant’s trustworthiness to a doctor, suggesting that it will be a normal part of people’s lives. In terms of VR, the tech…


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